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Induction Project - 2D Game

Writer's picture: Deano SmithDeano Smith

Updated: Oct 2, 2020

My group consists of, Me, Luke O, and Danny. We started out our project by creating a mind map of ideas, but before doing so, we had to decide on a word to base our game around, these being:


-Virus


-System


-Childhood


We, as well as many others decided to base our game around a virus, because there are so many possibilities and scenarios to create. The ideas that we originally had were a tower defense where zombies are invading while soldiers try and defend, and a game that was a modern/ancient setting with both elements blended together.


In the end we went with a world where all living beings left are living on sky islands above the Earth, as a virus has taken almost all of it over, and is yet to reach the islands above, but when they find out that one of their islands had in fact been infected with this purple virus that they call 'the abyss of the unknown', they send us ( the player ) to explore it and find a crate containing a gas, and we become infected and because all humans left think they're of higher worth, they leave us there and the island collapses, where we then fall to the corrupt earth below and venture out to find the truth of what is really going on.


Also the genre of our game is an RPG adventure, where the player must explore and save the islands whilst fighting off the corrupted below


We, as a group collectively came up with the name 'UNKNOWN ISLES' for our game as it creates a sense of mystery in the mind of the consumer and be intrigued to know what the unknown is.


When we had thought of something that was strong, I started working on assets for the game, I mainly focused on decorative ones like greenery and smaller structures. I made a bunch of islands that are for the background. Here are pictures of each:

(The last one is a lamp)


Some of which have a movement animation:


The islands that have a ring around them are for use in the background, the ring is there to help the islands be able to float. and the island that falls apart is for a collapsing platform that will break when the player steps foot on it. The rest is for decorative purposes to fill the scene.


The hardest asset to make was the first island (the one that is plain and nothing on it) because not only was I new to making pixel assets and using Piskel, but it was the first time I actually realized that different shades of a color can show depth of an object.


The easiest asset to make however, was probably bird because I kind of just made it and as I was drawing it just came together. Also another easy asset was the mailbox which wasn't used because it didn't fit.


There are also some hidden Easter eggs within the game like some characters may look like iconic people or maybe some phrases are references to popular movies. shows, or games.


The art style of the game reminds me of Terraria or old fashioned Mario games. It also has many bright colors like Greens, Pink, Blue and Light grays, in the full game the world would be equally dark and light because the earth below is corrupted and broken whereas the islands are living and healthy... or so they thought.


Overall my experience with this project and group was fine, I mainly just got on with my work happily making assets for the game, but there were points when I got stuck and waited until I thought of an answer rather than asking the group.




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