Who were the indie developers that were in the documentary? The developers that appeared in the documentary are:
-Ryan Zehm
-Becca Blar
-Jay Thelen
-Romi Ismail
-Tyler Coleman
What are the titles that the developers featured created? The titles the developers created are:
-30 minutes or less
-Nuclear Throne
-Super Crate Box
-Super Combat Fighter
-Pro Janitor Police
-Battle Sloths
-Dropsy
What are the common qualities do the developers have?
Some of the qualities that the developers have included solving problems during development, having the creativity to design unique games, the determination to finish the game, patience when thing don't go their way.
What has gone wrong for the developers and how those problems can be resolved?
Here are some of the problem:
Stuck in a low financial situation/risk of becoming homeless - Try to find a place where the person can sleep and work, try to find some other jobs to keep afloat.
Getting rejected from job opportunities - Try to understand why employers won't hire you and try to build up a portfolio.
Other developers releasing a similar looking game - Try to add features and designs that stand out from any games that may look similar to yours.
How did the developers market their games? They could market their game through advertisements in gaming magazines or online gaming sites. They can also show their game through gaming conventions. What is the most important part of developing games for these developers? The thing that it is important for these developers is that they want their games to be successful and to have a community of people playing their games. How is a normal day structured for an indie developer? Most days for an indie developer normally involve waking up and working on their game, either doing the programming, art design or soundtrack/effects. What expos/conventions do they attend to promote their games? They went to gaming events like PAX and E3 in order to showcase their games.
How do the developers fund their games?
For an indie game, most developers relied on Kickstarter or another form of crowdfunding to collect funds for the games.
Are the developers successful and how do they measure success?
Sometimes, the developers can become success financial. However, they can also see success in their games by the people interested enough to play them or even building a community around their games. No
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